

There are some physics-based properties that allows for items to be interacted with and tossed. There’s climbing that’s as deep as The Climb 2 in VR with tools such as pick axes and grapple hooks, alongside exploration and combat akin to Half Life: Alyx with exceptional interactivity. Climb, Scavenge and ShootĬall of the Mountain is a surprisingly robust game with great mechanics. The overarching plot isn’t as superfluous as one might expect in a Horizon game, but it works well enough, even if it’s a spinoff outside of the main story. Additionally, there’s a lot of story telling happening through the environment – the rusted metal works and crumbling ruins of the Old Ones is just as dense and detailed as the forest within the mountains. The interactions you have with some of the people that has captured you can be a bit disjointed at first, but over time you come to realize why. What shines in the narrative is the conversations Ryas has with himself as you trek through the mountains – revealing ever so lightly the situation he put himself in, and also who he is as a person.

Despite the straight through plot that doesn’t really push the mainline narrative forward other than insight to the Carja Sundom, Call of the Mountain serves as a great entry to the VR experience Sony is promising with PSVR 2 – it tells a well-acted story with great voice work that helped through my 6hr journey. Coincidentally, this also leads to questions about Ryas’ brothers whereabouts. Upon you arrival to a small settlement called Dawn’s Graps, you are then task to reach the highest peak of the mountains called Sunspear to figure out what is causing the machines to go rampant – doing this would absolve all crimes given to you, since you’re the only one capable of doing this impossible task. Set before Horizon II: Forbidden West, you will be playing as Ryas, a Shadow Carja that was captured to face his crimes for playing a key role in the abduction of Prince Itamen. Throughout my playthrough, I couldn’t help but be excited for the prospect of what’s to come. Built from the ground up using Unreal Engine 4, Guerilla Games and Firesprite worked hard to deliver an experience filled with great presentation and layered gameplay elements, even if the story falls a bit flat. The PSVR 2 is out with a slew of launch games, but none is more anticipated than Horizon Call of the Mountain.
